![]() ![]() Work-stoppages, and the like, would ever cause a well managed economy But if you controlled the government, it wouldn't have toīe that way, or, at least, you'd see that nothing other than insurgencey, Out of the economy, so it SEEMS LIKE money disappears and needs to be In the end, well over 95% of it will be taxed, and taken It passes from one person/company to another, again and again and againĪnd again, etcetera. "intuitive." In practice, in the real world, every dollar is taxed every time the way money likely "evaporates" might be unrealistic, but it is ![]() Were making magical money to offset that loss or not.īTW. Unrealistic amount of money disappear, irregardless of whether the rents Using the same money to pay each other for good and service ad-infinitem, exceptįor your taxes, and the taxes also go to pay only for local goods and services.Īt any rate, I'm pretty sure your proposed experiement would see completely You can't tax (in theory you could tax in any way you want) your people could keep There willĪlways be $20,000 somewhere on the island, and unless people horde it in a few In theory, that means that every dollar circulates and never disappears. That goes to local people and local resources,īut you could, in theory, legislate that a Tropican Dollar NEVER LEAVES THE ISLAND! (exports-import) to build an entire island of buildings with local materials. In practice, if all the dollars were really accounted for, it would be WAY TO EASY.Įvery export-import profit dollar would eventually end up in your treasurey, or yourįurthermore, in practice, your island needs no more than ZERO NET INCOME Will the money just circulate or in fact continue to increase as you suggest? Actually, all you've done is remind me how absurd it is to expect any sort of realistic Make an island that has the capability to earn more via entertainment/housing etc than it costs to support, then remove the docks and airport. Then in the later stages the money comes back as fast as you can spend it pretty much.īut. That's why as you start up and are building money is always tight, as youre paying all the citizens but don't have the infrastructure in place to claw the money back from them. part of me really just wants tropico 1 with an updated user interface since having to change each building's wages individually makes it borderline unplayable.Originally posted by Deuce:I think it tracks it correctly. One time i tried to build no money makers besides the basic corn farms on max political/economic difficulty and the only reason i lost was because there was a coup where a single rebelling soldier somehow defeated the entire remaining army.ĭespite this 4 is still surprisingly entertaining and can take up a lot of hours, but there's no real challenge in it once you learn the basics and how to set up road loops. pick farming traits and spam ranches/cash crops? you are now rich. same thing but with oil traits? you're rich. booze baron and spamming distilleries? the old tropico 1 strategy still makes you rich. tourism with hang gliders? has a hard limit to how many tourists you can get, but you're rich. The problem i have with tropico 4 is literally anything can work and lead to a massively rich country even on max political and economic difficulty, espicially if you don't intentionally pick bad traits. eras make this take a little longer becuase the best strategy for one era might leave you a slight disadvantage in the next era so you have to work out these trade offs and there are different paths. I think tropico 5 is more balanced and strategic, though like most games of this type they get too easy once you figure out one of the better strategies. ![]()
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